Game Rules: The objective of this simple game is to achieve the highest score while keeping as many balls as possible on the stage. While all four balls are present each paddle hit is worth 4 points. With 3 balls present each paddle hit is worth 3 points. With 2 balls present each hit is worth 2 points and with 1 ball present each hit is worth 1 point.
How To Play: When you click the start button, four balls will drop from the top of the screen and your paddle will appear in the bottom-center of the stage. Pressing either the left or right arrow keys will make the paddle shift left or right, respectively. Once all four balls have fallen below the paddle, the game will end and another button will appear asking you if you would like to play again.
Design Specifications: All functional components of this game were implemented with Macromedia Flash MX. All graphics were also designed in Flash MX with the exception of the scoredboard, start button, and retry button which were designed with Macromedia Fireworks MX. Only one ball was actually created in flash and the other three are duplicates with decreasing opacity. All action is controlled by coding done in Action Script 4.0 and primarily consists of collision detection functions which is the essence of most if not all gaming theory today.